This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.4.1.8 – Balancing2 min read

Today’s update focuses on balancing the skill system

Added

  • Added Tactical Medical Kit, Emergency Medical Kit, and Trauma Kit

Updated

  • Updated names of Simple Axe and Simple Spear to Felling Axe and Makeshift Spear
  • Updated name of Rugged Bandages to Worn Bandages
  • Updated and improved description of skill “Eye of the Storm”

Fixed

  • Fixed missing details in description of skill “Retribution”
  • Fixed typo in effect description of skill “Hazard Aversion”
  • Fixed some NPCs like Eli Dawson fighting players to death after getting hit once
  • Fixed readable name of “Orange Sleeping Bag” item
  • Fixed party hud and marker issues
  • Fixed update of party member hud when a player accepts an invitation

Removed

  • Removed Simple Hammer
  • Removed Large Medipack

Balancing

  • Added vulnerable (4s duration) and reduced duration of paralyzed from 4s to 2s on skill “Retribution”
  • Weapons and Armor dropped is less damaged
  • Reduced durability loss for weapons in combat
  • Reduced durability loss for tools while harvesting
  • Reduced Melee Evasion and DR Bonus from 12% to 8%
  • Reduced Under Open Skies +5% per skill point to +3%
  • Reduced Taking Shelter +5% per skill point to +3%
  • Reduced Rainproof +7% per skill point to +5%
  • Increased rolled variance for headshot, crit chance & crit damage on items
  • Increased cooldown reduction on skill “One with Nature” from 30s to 70s
  • Increased stamina drain on skills “Hoodlum’s Heel” (from 20 to 40) and “Administer Pathogen” (from 40 to 60)
  • Rebalanced cooldown and stamina cost for all skills
  • Decreased health of R1 enemies for easier killing around Junction area with starter weapons
  • Set the Damage Reduction and Evasion Decrease of the Hurler’s Acid attack to -100% (was -50% before)
  • Moved all animal skinning loot rolls to one single roll after harvesting them for now (still WIP)