This update focuses on balancing gameplay and enhancing user interface elements
1. Content
- Added a second icon for “Vengeful Guardian” to represent its second state.
2. Balancing
- Reduced the HP bonus up to level 10 by 500 HP. This means every character at level 10 and higher now has 500 less base HP.
- Reduced the duration of the crippling effect by 2 seconds and the stamina drain by 10.
- Reduced stamina loss while running, allowing you to run 50% farther with the same stamina consumption.
- Conducted a balancing pass on many active skills, primarily reducing their damage bonus by 20%.
- Increased repair costs for higher quality items, including weapons and armor.
- Axes and Knives are no longer classified as tools.
- Additionally, durability loss while harvesting has been reduced, allowing you to use a tool 50% longer.
- Note: More changes for this topic are coming but are not ready yet.
3. Safehouse
- No updates in this patch.
4. User Interface
- Improved the visualization of damaged and broken items by adding an icon for badly damaged items.
- Updated the broken and damaged icons to match those in the HUD.
- Updated Item durability bar to show at least a thin line for nearly broken items.
- Added Tooltip for the damaged/broken item icon in the HUD.
5. Further Changes
- Added a channel selection button in the chat for better communication management.
- Added new animations and updated turret handling for the animation system.
- Added support for extra mouse buttons, allowing for more customizable controls.
- Added the LootAll action to efficiently loot questable items.