Today’s update introduces our new archetype zombies and melee special attacks, as well as balancing and performance adjustments.
Added
- Added Zombie Archetypes to game: Runners, Spitters, Banshees, Dreadnoughts and Hurlers
 - Added special attacks for melee weapons
 - Added thievery skill ‘Sixth Sense’
 - Added projectile impact fx to client
 - Added weapon muzzle flash fx to client
 - Added dynamic night lights around central Ashwater area
 - Added item mod unlockable indicator
 - Added preview for the item value/quality after upgrading it
 
Updated
- Updated animations of crawling zombies and added crawler zombies back to client
 - Updated blood splash particle fx in client
 - Updated texture resolution of various materials in client project
 - Updated various melee combat animations
 - Updated fishing animation in client
 - Updated visuals for all sidewalks in city area
 - Updated skill name in swords tree: ‘Defensive Stance’ to ‘Evasive Stance’
 
Reduced
- Reduced brightness of several status-vfx to provide better visibility
 - Reduced scrolling combat text scattering distance
 
Fixed
- Fixed bug in resource preloading to slightly improve initial loading times in client
 - Fixed bug in network layer that might cause the server to crash under certain circumstances
 - Fixed bug in server and client synchronization where timing of transmitter did not consider loading times
 - Fixed bug in cooldown and stamina costs for shotgun skill ‘Point Blank Slug’ and ‘World of hurt’
 - Fixed bug in skill “Juggernaut”, “Right Back At Ya” and “Sharpen Edge”
 - Fixed bug in rigid velocity object handling where zombies tend to stand inside of each other during combat
 - Fixed bug in several tooltips
 - Fixed bug in crosshair aim deviation system where crosshair offset did not work as expected
 - Fixed bug in several vfx where effect positions were wrong
 - Fixed bug in level up message not showing damage reduction rating gain
 
Balancing
- Adjusted behavior of enemies in terms of attacking and moving at the same time, attack movement speed and more
 - Updated balancing of several skills
 - Updated balancing of survival tree perks
 - Updated balancing of several ranged weapons (damage and attack rate)
 - Increased number of targets hit by 1 for all melee weapons
 - Increased melee weapon damage by 10%
 - Increased melee damage reduction and evasion bonus from 10% to 15%
 - Increased points that are needed to level up armor skills
 - Increased movement spread of all rifles (40 -> 60)
 - Increased accuracy on shotguns
 - Reduced recoil of all shotguns and smgs
 - Reduced reload duration of all smgs (3s -> 2s)
 - Reduced reload duration of all assault rifles (3s -> 2.5s)
 - Reduced usage block when using conusmables from 2 to 1.5 seconds
 - Reduced impact of mods lucky (Crit Chance) and precise (Headshot Damage)
 
