Latest Posts

Pre-Alpha Patchnotes v.0.6.0.661 min read

This latest game update contains additional content changes and bug fixes.

1. Content Changes

  • Removed Fishing Hut Node
    • Developer Comments: This area was not updated to align with the new Nodes System, so we removed it.
  • Added a new Survival Perk: Reduced Noise Emission of Ranged Weapons
    • Developer Comments: This new perk is only effective against non-player enemies and won’t have any impact in PvP.
  • Added on option for guilds in server ranking tables.
  • Adjust the order of raw materials in safehouse tasks to match the general raw material safehouse overview. 
  • Spitters now have their own new sound effects.

2. Bug Fixes

  • Fixed a bug with ranged enemy attacks that could still hit player characters when they were not in the enemy’s line of sight (for example, through walls or objects).
  • Fixed a bug where visual effects for loot from enemies and harvestable spots were not displayed correctly.
  • Fixed a bug with harvestable spots not spawning correctly.
  • Fixed a bug where, under certain conditions, enemies did not drop any loot.
  • Fixed a bug where adjusted key bindings did not work correctly under certain conditions.
  • Fixed a bug with missing localization in the safehouse.
  • It is no longer possible to level non-profession skills in safezones.

Inside a Zombie’s Brain: Enemies of Persist Online7 min read

Greetings, Scavengers

The open world of Persist Online is not defined by ruins alone. It is defined by the enemies that inhabit every street, forest, and stronghold. Some are beasts defending their territory, others are organized human factions, and many are the restless undead that never truly disappear.

Each enemy type plays a role in shaping the world. They react to your actions, they occupy specific areas, and they determine how far you can push into new regions. Today we want to share an overview of these enemy groups and, as the title suggests, take a closer look at what goes on inside their heads.

Pre-Alpha Patchnotes v.0.6.0.655 min read

Greeting Scavengers!

In our first game update of 2026, we added the announced new feature “Nodes” to the game. We also reworked the tutorial to improve the first steps for new players in Persist Online. Finally, we introduced several important content changes, balance updates, graphical and performance improvements, and fixed a number of bugs and issues.

Pre-Alpha Patchnotes v.0.6.0.582 min read

In this update, we fixed a wide range of issues, from the thermal imaging camera and bunker interface to trade bugs and visual effects. Combat feels smoother, skills like Marathon Lungs and Haste have been rebalanced for better flow, and melee movement has been improved. We also opened a new district north of the Waterfront — Tide View, a lively redevelopment zone filled with hotels, restaurants, and a casino.

Continue reading

The Great Overhaul: Combat Depth, Enhanced Visuals and Performance Gains7 min read

The apocalypse has changed. This update is not just about fixes or tweaks — it is about evolution.
Every corner of Persist Online has been touched, from the way you fight to the way light moves across the ruins of Ashwater. Weapons now have true identity, zombies are more dangerous and unpredictable, and the entire world runs smoother thanks to a complete graphics overhaul and countless under-the-hood improvements.

This is a big step forward for Persist Online!

Pre-Alpha Patchnotes v.0.6.0.57 8 min read

This update expands Persist Online with new content, improved visuals, and deeper combat. Every weapon type now has its own identity, from auto-reloading SMGs to rage-fueled hammers and riposting swords, making fights more tactical and distinct.

Zombie encounters are faster, deadlier, and full of surprises — some now spawn Rotworms or inflict debuffs when killed. New props, lootables, and harvestables bring more life to the world, while zones like the Ashwater Medical Center and Beckwood have been completely overhauled.

The new
Safe Trade system lets players securely exchange items and cash, and the switch to the Universal Render Pipeline (URP) enhances lighting, weather, and water for a more immersive world.

Continue reading

Pre-Alpha Patchnotes v.0.5.0.366 min read

Update v.0.5.0.36 delivers a massive overhaul to the core progression systems, introducing a fully reworked skill and item system that emphasizes meaningful choices, streamlined growth, and fairer stat progression. Weapons like machine guns and rifles have been redesigned for more distinct roles, while new content, environmental upgrades, and balancing adjustments further refine the gameplay experience. On top of that, this update includes crash reporting, anti-cheat measures, and a wave of bug fixes and visual improvements.

Continue reading