Pre-Alpha Patchnotes v.0.6.0.827 min read

The next chapter of Persist Online begins now!

This update introduces our biggest progression overhaul yet, featuring reworked item requirements, redesigned Safehouse progression, new consumables, harvesting experience, new Elite enemies, improved spawn mechanics, and countless balance, quality-of-life, and technical improvements across the entire game. Based heavily on community feedback and playtest results, these changes lay the foundation for a more rewarding, intuitive, and engaging game experience.

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Developer Update – Progression Overhaul (Part 2) 5 min read

Greetings, Scavengers and welcome to Part 2 of our Progression Overhaul blog.

In Part 1 we talked about some of the larger progression  changes coming to Persist Online, including the shift from skill-based requirements to character levels, Safehouse progression adjustments, updates to badge distribution and XP for harvesting. Today, we continue by giving you more details on the next wave of features and improvements making their way into the pre-alpha with the next game update very soon:  

  • Elites Are Evolving
  • New Enemy Spawn Mechanics
  • New Consumables 
  • Additional Changes
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Developer Update – Progression Overhaul (Part 1)8 min read

Greetings, Scavengers!

Welcome to Part 1 of our two-part Developer Update series focused on the next pre-alpha update, where we are changing many of the core progression systems in Persist Online based on feedback and suggestions from our community. Our main goal is to make character progression more intuitive, consistent, and ultimately more rewarding, while giving players greater control over how they develop their characters and gear.

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