Greetings, Scavengers and welcome to Part 2 of our Progression Overhaul blog.
In Part 1 we talked about some of the larger progression changes coming to Persist Online, including the shift from skill-based requirements to character levels, Safehouse progression adjustments, updates to badge distribution and XP for harvesting. Today, we continue by giving you more details on the next wave of features and improvements making their way into the pre-alpha with the next game update very soon:
- Elites Are Evolving
- New Enemy Spawn Mechanics
- New Consumables
- Additional Changes





