Category: Newsticker

Developer Update – What we are working on (July 2026)4 min read

Greetings, Scavengers!

Firstly, we wanted to thank all of our testers who participated in the latest July playtest. During the test we gathered a lot of new data regarding many different aspects of the game, especially regarding our recent progression changes. Also, a big thanks for all the created feedback posts, suggestions and bug reports (in-game and on Discord).

As we continue to evaluate everything we received and adjust our plans, we want to take some time to give you an overview (like we did  in April) of what we are currently working on and what is still to come for the dev team in the next months.

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Developer Update – Progression Overhaul (Part 1)8 min read

Greetings, Scavengers!

Welcome to Part 1 of our two-part Developer Update series focused on the next pre-alpha update, where we are changing many of the core progression systems in Persist Online based on feedback and suggestions from our community. Our main goal is to make character progression more intuitive, consistent, and ultimately more rewarding, while giving players greater control over how they develop their characters and gear.

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A Closer Look at Our Audio Systems

Our Testing Strategy5 min read

Greetings, Scavengers!

Before we dive into the details of our testing strategy, we want to share a personal note from our two creators. When Tom and Ben began working on Persist Online in their spare time – shortly before the pandemic – they had a simple vision: create a game inspired by the spirit of early MMORPGs, where players make meaningful decisions and truly explore a vibrant world.

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