Category: Newsticker

Pre-Alpha Patchnotes v.0.6.0.582 min read

In this update, we fixed a wide range of issues, from the thermal imaging camera and bunker interface to trade bugs and visual effects. Combat feels smoother, skills like Marathon Lungs and Haste have been rebalanced for better flow, and melee movement has been improved. We also opened a new district north of the Waterfront — Tide View, a lively redevelopment zone filled with hotels, restaurants, and a casino.

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Pre-Alpha Patchnotes v.0.6.0.57 8 min read

This update expands Persist Online with new content, improved visuals, and deeper combat. Every weapon type now has its own identity, from auto-reloading SMGs to rage-fueled hammers and riposting swords, making fights more tactical and distinct.

Zombie encounters are faster, deadlier, and full of surprises — some now spawn Rotworms or inflict debuffs when killed. New props, lootables, and harvestables bring more life to the world, while zones like the Ashwater Medical Center and Beckwood have been completely overhauled.

The new
Safe Trade system lets players securely exchange items and cash, and the switch to the Universal Render Pipeline (URP) enhances lighting, weather, and water for a more immersive world.

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Inside a Zombie’s Brain: Enemies of Persist Online7 min read

Greetings, Scavengers

The open world of Persist Online is not defined by ruins alone. It is defined by the enemies that inhabit every street, forest, and stronghold. Some are beasts defending their territory, others are organized human factions, and many are the restless undead that never truly disappear.

Each enemy type plays a role in shaping the world. They react to your actions, they occupy specific areas, and they determine how far you can push into new regions. Today we want to share an overview of these enemy groups and, as the title suggests, take a closer look at what goes on inside their heads.