This update focuses on balancing gameplay and enhancing user interface elements

Pre-Alpha Patchnotes v.0.5.0.122 min read

The update introduces new elite NPCs and mutant enemies, revamped quest mechanics, updated bunker placements, safehouse mod unlocking changes, improved visuals and animations, and a variety of bug fixes. Balancing adjustments include slower progression in most skill trees (except first aid), increased chances for quality loot, and modified tool durability on death.

1. Content

  • Added NPC Elites that spawn in huntable NPC groups during the day
  • Added Mutant Elites that can now also spawn at night as the usual Elite slot in an outdoor zombie group
  • Added bunker entrance for negative karma characters near temporary Black Hand location
  • Added mechanic for proper fetch quests: Quests that require the player to gather certain junk items allow the player to now gather and deliver any quality (if quality is irrelevant for the quest objective)
  • Updated Fort Erf Zone to now match the newly expanded area
  • Updated some outfits among NPC factions to better recognize Elite enemies
  • Updated position of Legacy’s bunker to be directly beneath Fort Erf
  • Updated multiple Journal entries
  • Fixed floating picture frame
  • Removed Felling Axe
  • Moved Legacy’s bunker to be below Fort Erf and it’s now being protected by strong Legacy Wardens that won’t let any enemies pass
  • All of Legacy’s territory is now huntabel for Thatcher players, with proper ringed enemies, mmore harvestables & lootables
  • Updated some NPC clothing

2. Balancing

  • Decreased progression speed for all skill trees except first aid
  • Increased chance to loot weapon and armor in qualities that fit to the current ring.
  • On death tools that would lose their last durability points will not be destroyed, but keep one durability point instead

3. Safehouse

  • Replaced Safehouse room expansions for unlocking mods in all Workshop rooms. A level no longer grants the ability to unlock the second or third tier of a mod instead it grants the ability to unlock both tiers for items with the corresponding item quality

4. Further Changes

  • Added new animations and removed deprecated animations
  • Added proper error message when client connects to server during playtime constraint
  • Updated Maintenance Mode Screen
  • Updated item visualization to hint mods that require to be unlocked in the Safehouse
  • Updated mod visualization for items when all mods are on hold
  • Updated multiple Animations and removed deprecated ones
  • Updated tooltip for tool (non-repairable)
  • Updated startup loading time for world cells
  • Updated Icons for Debuff, Effects and World
  • Fixed a bug wheren pushing e in chat would interrupt auto-walk
  • Fixed min skill tree level for improvised weapons
  • Fixed drag and dropt item to chat bug
  • Fixed Chat Input resize on different resolutions
  • Fixed recycling of tools yields too many resources
  • Fixed last active cursor not reset on disconnect