Today’s game update contains a new round of content changes and bugfixes.
1. Content Changes
- Another round of areas (including buildings) in and around Ashwater have been expanded and populated.
- The “Driftwood Camp” node now has been populated with enemies.
- Drastically lowered pristine junk item selling prices, as they were far too high.
- Increased the stamina cost and damage of the Precise Strike special attack on the Rusty Starter Knife.
- Adjusted the amount of time that character, NPC, and creature nameplates remain visible.
- Developers Comment: Normally, nameplates disappear after 3 seconds — for example, when a player targets an enemy without attacking. With this update, if a player deals damage to an enemy, the nameplate will now be shown for a longer period of time (minimum of 10 seconds). This also applies if an enemy evades the hit.
2. Bug Fixes
- Fixed a bug where items could be permanently deleted when swapping them in any container or inventory. This issue also caused a follow up bug (which is now resolved as well) that some items could not be manually deleted from the player`s inventory.
- Developers Comment: We attempted to restore most of the lost items, and they should now be back in players’ inventories. If any items are still missing due to the original bug, unfortunately we were unable to restore them and they are lost permanently. We apologize for the inconvenience.
- Fixed an issue with hovering objects in some parts of Ashwater.
- Fixed an issue where the reward mail from the final claimed node reward had an incorrect description.
- Fixed a bug where pristine items could not be auto-recycled in the safehouse.
- Fixed additional localization issues in the safehouse UI.
- Fixed a bug causing nameplates to flicker in certain situations.
