Pre-Alpha Patchnotes v.0.6.0.862 min read

In preparation for the start of the new Playtest, we released a new Pre-Alpha patch that includes several balance and weapon changes as well as bugfixes.

1. Balance Changes

  • Reduced the slow effect of “Paralyzed” from 80% to 60%.
  • Increased the drop chance of equipment items from Elite kills, and slightly reduced the drop chance of recipes and bufffood.

2. Weapon Changes

  • Pistols
    • Increased the weapon identity bonus damage while moving forward from 20% to 40%.
    • Desert Eagle
      • Increased attack speed by 23%.
      • Reduced reload time by 50%.
      • Increased crosshair recovery by 25%.
      • Reduced recoil spread by 67%.
    • Glock 17
      • Increased attack speed by 24%.
      • Increased reload time by 33%.
    • M1911
      • Increased attack speed by 24%.
      • Reduced reload time by 33%.
  • Assault Rifles
    • Increased base damage by 8%.
  • Rifles
    • Reduced reload time by 25%.
    • Increased base damage by 13%.
    • Increased critical hit chance by 100%.
    • Increased critical damage by 50%.
    • Increased crosshair recovery speed by 67%.
    • Increased movement spread by 100%, reducing accuracy while moving.
  • Shotguns
    • Increased knockback distance by 0.5 meters.
    • Model 1883
      • Increased attack speed by 33%.
      • Reduced reload time by 25%.
      • Increased critical hit chance by 25%.
    • M37
      • Increased attack speed by 18%.
      • Increased critical hit chance by 25%.
    • M500
      • Increased critical hit chance by 50%.
    • SPAS-12
      • Increased critical hit chance by 50%.

3. Bugfixes

  • Fixed a bug where “Provoking Hits” could incorrectly trigger while using weapons other than a Hammer.
  • Fixed a bug where the First Aid skill “No One Left Behind” could not be used while reloading.
  • Fixed a bug where items attached to a previously sent mail were incorrectly displayed when composing a new mail immediately afterwards.
  • Fixed a bug where swapping an item in the Safehouse storage could cause it to become invisible while being held in the characters hand.
  • Fixed a bug that could cause defeated creatures to perform unrealistic flips or tumbling animations on death.
  • Fixed a bug where the player’s backpack could disappear when looting it after respawning from death.
  • Fixed a bug where the bodies of defeated creatures would change their position after hitting the ground.
  • Fixed a bug where filtering the displayed Nodes in the Nodes tab was not saved correctly.
  • Fixed a bug where canceling a drag-and-drop recycle action in the Safehouse moved the item into the player’s inventory instead of returning it to its original slot.
  • Fixed a bug where newly created characters had all starter items automatically unequipped and sent to their mailbox.
  • Fixed a bug where items being dragged with the mouse cursor during death were incorrectly retained after respawning instead of being dropped with the rest of the player’s inventory.
  • Fixed a bug where, after death, a destroyed backpack was still visually equipped for player characters.
  • Fixed a bug where dropped loot could appear inside walls or other objects.
  • Fixed a bug where quest items during the quest Picture Perfect were very difficult to loot.
  • Fixed several bugs that could occur when players used the command /suicide while inside the Safehouse.
  • Fixed several incorrect tooltips.
  • Fixed several localization issues.