This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.5.0.3 – Safehouse Bugfixes1 min read

This update focuses on fixing bugs related to the Safehouse feature.

1. Content

  • Fixed tooltips of skills “Rotten Fish Slap” and “Arouse Attention”
  • Standardized and clarified the wording in several skill tooltips

2. Journal

  • Fixed a typo on the Dashboard page.

3. Balancing

  • Reduced the duration of training missions for lower-level players.

4. Safehouse

  • Fixed offline labor regeneration; it now works as intended (1 labor per hour).
  • Fixed incorrect rounding of required labor in tooltips, causing inconsistent values.
  • Fixed perk upgrade tasks for shelter rooms being reset on login.
  • Fixed tooltips on character portraits not updating when the state of the assigned task changed.
  • Fixed Workshops sometimes showing outdated items.
  • Fixed renaming storage tabs being closed when the room is changed.
  • Fixed mod tooltips showing progress using Superior quality instead of the actual item quality.
  • Fixed upgrading item qualities in Workshops not identifying the mod, resulting in loss of mod leveling progress.
  • Fixed formatting for summary messages when characters have insufficient expertise for a task.
  • Fixed character portraits in room lists to have a consistent aspect ratio with the footer.
  • Fixed task description texts to distinguish between tenses.
  • Added: Character portrait tooltips in the footer now show the room of the task assigned to the character.

5. Further Changes

  • Improved readability of the action bar slot cooldown text.
  • Only use tool perk charges from quality offset perks when they actually have an effect.
  • Made the layout of the player effect tooltip dynamic.
  • Added some food effects to character window stats.