This update focuses on enhancing game stability, updating terrain, improving user interface elements, and fixing various bugs.
1. Content
- Updated Terrain in multiple patches
2. Safehouse
- Renamed “Bunker” to “Safehouse” in the Party Member HUD.
- Fixed tooltips on character portraits did not update even when the state of the assigned task changed.
- Fixed mod tooltips showed progress using Superior quality instead of the actual item quality.
- Fixed task description texts now distinguish between tenses.
- Fixed “Really recycle” dialog position.
- Added: Character portrait tooltips in the footer now show the room of the task assigned to the character.
3. User Interface
- Fixed bug with dead NPC and Compass Marker.
- Fixed CharacterInfo to remember the Questlog tab again.
- Fixed CharacterInfo Skill List saving for favorites.
- Fixed recipe tooltip icon size.
- Added a second icon for skills “Vengeful Guardian”, “Outfall” and “Reverse Gambit” for the second state.
- Made the layout of the player effect tooltip dynamic.
4. Further Changes
- Added support for extra mouse buttons.
- Attempted to fix graphical glitch in equipment shader.
- Only use the tool perk charges from quality offset perks when they actually have an effect.