This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.5.0.6 – Balancing and UI1 min read

This update focuses on balancing gameplay and enhancing user interface elements

1. Content

  • Added a second icon for “Vengeful Guardian” to represent its second state.

2. Balancing

  • Reduced the HP bonus up to level 10 by 500 HP. This means every character at level 10 and higher now has 500 less base HP.
  • Reduced the duration of the crippling effect by 2 seconds and the stamina drain by 10.
  • Reduced stamina loss while running, allowing you to run 50% farther with the same stamina consumption.
  • Conducted a balancing pass on many active skills, primarily reducing their damage bonus by 20%.
  • Increased repair costs for higher quality items, including weapons and armor.
  • Axes and Knives are no longer classified as tools.
  • Additionally, durability loss while harvesting has been reduced, allowing you to use a tool 50% longer.
  • Note: More changes for this topic are coming but are not ready yet.

3. Safehouse

  • No updates in this patch.

4. User Interface

  • Improved the visualization of damaged and broken items by adding an icon for badly damaged items.
  • Updated the broken and damaged icons to match those in the HUD.
  • Updated Item durability bar to show at least a thin line for nearly broken items.
  • Added Tooltip for the damaged/broken item icon in the HUD.

5. Further Changes

  • Added a channel selection button in the chat for better communication management.
  • Added new animations and updated turret handling for the animation system.
  • Added support for extra mouse buttons, allowing for more customizable controls.
  • Added the LootAll action to efficiently loot questable items.