Find out what has changed with v.0.5.0.8:
1. Content
- Fixed some tree rotations around Junction, to make them fall correctly after harvesting.
- Fixed some Terrain issues around Junction.
2. Balancing
- Slightly increased the chance to loot or craft weapons and armor where quality can be increased in the Safehouse.
- Adjusted lootchances for items.
- Decreased Skill XP gain for Botany to balance skill progression.
- Updated the size of Consumable_broccoli to 1×1 for better inventory management.
- Slightly increased the chance to loot or craft weapons and armor which quality can be increased in the Safehouse.
3. Safehouse
- Updated the gain and loss display in mission terminal.
- Fixed the amount control for mission.
- Fixed Regression in Safehouse where various different click operations were possible when an item was picked.
- Fixed Bug where wrong icon was shown in some actions.
- Fixed labor cost for training missions.
4. Audio
- Updated the Sound Options menu for a more intuitive user experience.
- Added Master Volume Setting in Game Menu.
- Added Mute Radio check box in Game Menu.
- Fixed a bug where the radio did not play back at the synced time.
- Fixed a bug where the music would stop playing when switching scenes.
5. Further Changes
- Fixed Bug where Mounts did not despawn correctly.
- Fixed Bug where Players could spawn in the middle of world object.
- Fixed Bug where Music and Sound Volumes were not set correctly to the stored values from the settings
- Updated Quest reward dialog to be a modal dialog, when the player can pick a reward from a list.
- Added new Animations, Removed depricated animations.
- Added a system message when the player accepts a quest to improve quest interaction feedback.
- Fixed a bug where players could fall to their death when loading the world the first time.