This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.5.0.81 min read

Find out what has changed with v.0.5.0.8:

1. Content

  • Fixed some tree rotations around Junction, to make them fall correctly after harvesting.
  • Fixed some Terrain issues around Junction.

2. Balancing

  • Slightly increased the chance to loot or craft weapons and armor where quality can be increased in the Safehouse.
  • Adjusted lootchances for items.
  • Decreased Skill XP gain for Botany to balance skill progression.
  • Updated the size of Consumable_broccoli to 1×1 for better inventory management.
  • Slightly increased the chance to loot or craft weapons and armor which quality can be increased in the Safehouse.

3. Safehouse

  • Updated the gain and loss display in mission terminal.
  • Fixed the amount control for mission.
  • Fixed Regression in Safehouse where various different click operations were possible when an item was picked.
  • Fixed Bug where wrong icon was shown in some actions.
  • Fixed labor cost for training missions.

4. Audio

  • Updated the Sound Options menu for a more intuitive user experience.
  • Added Master Volume Setting in Game Menu.
  • Added Mute Radio check box in Game Menu.
  • Fixed a bug where the radio did not play back at the synced time.
  • Fixed a bug where the music would stop playing when switching scenes.

5. Further Changes

  • Fixed Bug where Mounts did not despawn correctly.
  • Fixed Bug where Players could spawn in the middle of world object.
  • Fixed Bug where Music and Sound Volumes were not set correctly to the stored values from the settings
  • Updated Quest reward dialog to be a modal dialog, when the player can pick a reward from a list.
  • Added new Animations, Removed depricated animations.
  • Added a system message when the player accepts a quest to improve quest interaction feedback.
  • Fixed a bug where players could fall to their death when loading the world the first time.