The update introduces new elite NPCs and mutant enemies, revamped quest mechanics, updated bunker placements, safehouse mod unlocking changes, improved visuals and animations, and a variety of bug fixes. Balancing adjustments include slower progression in most skill trees (except first aid), increased chances for quality loot, and modified tool durability on death.
1. Content
- Added NPC Elites that spawn in huntable NPC groups during the day
- Added Mutant Elites that can now also spawn at night as the usual Elite slot in an outdoor zombie group
- Added bunker entrance for negative karma characters near temporary Black Hand location
- Added mechanic for proper fetch quests: Quests that require the player to gather certain junk items allow the player to now gather and deliver any quality (if quality is irrelevant for the quest objective)
- Updated Fort Erf Zone to now match the newly expanded area
- Updated some outfits among NPC factions to better recognize Elite enemies
- Updated position of Legacy’s bunker to be directly beneath Fort Erf
- Updated multiple Journal entries
- Fixed floating picture frame
- Removed Felling Axe
- Moved Legacy’s bunker to be below Fort Erf and it’s now being protected by strong Legacy Wardens that won’t let any enemies pass
- All of Legacy’s territory is now huntabel for Thatcher players, with proper ringed enemies, mmore harvestables & lootables
- Updated some NPC clothing
2. Balancing
- Decreased progression speed for all skill trees except first aid
- Increased chance to loot weapon and armor in qualities that fit to the current ring.
- On death tools that would lose their last durability points will not be destroyed, but keep one durability point instead
3. Safehouse
- Replaced Safehouse room expansions for unlocking mods in all Workshop rooms. A level no longer grants the ability to unlock the second or third tier of a mod instead it grants the ability to unlock both tiers for items with the corresponding item quality
4. Further Changes
- Added new animations and removed deprecated animations
- Added proper error message when client connects to server during playtime constraint
- Updated Maintenance Mode Screen
- Updated item visualization to hint mods that require to be unlocked in the Safehouse
- Updated mod visualization for items when all mods are on hold
- Updated multiple Animations and removed deprecated ones
- Updated tooltip for tool (non-repairable)
- Updated startup loading time for world cells
- Updated Icons for Debuff, Effects and World
- Fixed a bug wheren pushing e in chat would interrupt auto-walk
- Fixed min skill tree level for improvised weapons
- Fixed drag and dropt item to chat bug
- Fixed Chat Input resize on different resolutions
- Fixed recycling of tools yields too many resources
- Fixed last active cursor not reset on disconnect