New features and bugfixes.
1. Balancing
- increased drop chance of recipes on non-elite zombies/mutants and also NPCs
- increased ratio of stone resource items compared to metal when harvesting mining nodes
- fixed spawning rate of NPC Elites at Thatcher and Legacy guards
- decreased Raw Material Gain for Equipment Items
- decreased Raw Material Gain for Remarkable and better items
- slightly reduced spawn of punk zombies in park house
- reduced Stamina consumption for sprinting
2. Safehouse
- fixed incorrect percentage shown in room tier bonus tooltip
- fixed incorrect list of item qualities shown in Utility Room when “Any Type” is active without having a selected item
- fixed starter items being shown, they were not intended to be craftable
- changed behaviour of quality selection lists to be more consistent between the Utility Room and other rooms
3. Content
- added fluff text for the tooltip of several items in the game
- added several new backpacks with more rows
- moved some Legacy NPCs around accordingly
- reworked Stanley’s “Feeding the Predator” quest to have the player now fish a special fish inside Parkside’s lake
- reworked Legacy’s entrance to underground bunker and a few areas in Fort Erf
- removed “Bags and Bridle” quest from Julie
- fixed missing mod-icons
- fixed players not being able to start “Grains of Discord” quest at Heir Silva’s when they had a higher reputation with Legacy already (still requires players to be lvl 15 due to difficulty)
4. Further Changes
- added /online chat command as a synonym for /who
- added settings for Mute and Framerate Limit when game is in background
- added a setting for weapon slot specific action bar
- added a setting for quickly hiding enemy loot effects
- added discord notifications for gameworld events
- added new animations and removed deprecated ones
- added item compare with holding Alt-key
- added zone name under compass
- added information on backpack rows in tooltip
- added context menu to whisper and invite players to guild
- fixed quest items to be stackable
- fixed journal table of contents on home page
- fixed nightvision vfx on dead creatures
- fixed offset in Quest Log entries causing part of the header to be clipped
- fixed some rare cases where recycling yielded an incorrect amount of resources
- fixed some voice overs and reduced chance to play in different situations
- fixed an issue where falling damage was not applied reliably
- fixed some glitches with various outfits
- fixed a bug where jets, helicopters and sirens did not play on the correct audio mixer group
- fixed taking cash and stackable items with full inventory