Patchnotes v.0.5.0.172 min read

New features and bugfixes.

1. Balancing

  • increased drop chance of recipes on non-elite zombies/mutants and also NPCs
  • increased ratio of stone resource items compared to metal when harvesting mining nodes
  • fixed spawning rate of NPC Elites at Thatcher and Legacy guards
  • decreased Raw Material Gain for Equipment Items
  • decreased Raw Material Gain for Remarkable and better items
  • slightly reduced spawn of punk zombies in park house
  • reduced Stamina consumption for sprinting

2. Safehouse

  • fixed incorrect percentage shown in room tier bonus tooltip
  • fixed incorrect list of item qualities shown in Utility Room when “Any Type” is active without having a selected item
  • fixed starter items being shown, they were not intended to be craftable
  • changed behaviour of quality selection lists to be more consistent between the Utility Room and other rooms

3. Content

  • added fluff text for the tooltip of several items in the game
  • added several new backpacks with more rows
  • moved some Legacy NPCs around accordingly
  • reworked Stanley’s “Feeding the Predator” quest to have the player now fish a special fish inside Parkside’s lake
  • reworked Legacy’s entrance to underground bunker and a few areas in Fort Erf
  • removed “Bags and Bridle” quest from Julie
  • fixed missing mod-icons
  • fixed players not being able to start “Grains of Discord” quest at Heir Silva’s when they had a higher reputation with Legacy already (still requires players to be lvl 15 due to difficulty)

4. Further Changes

  • added /online chat command as a synonym for /who
  • added settings for Mute and Framerate Limit when game is in background
  • added a setting for weapon slot specific action bar
  • added a setting for quickly hiding enemy loot effects
  • added discord notifications for gameworld events
  • added new animations and removed deprecated ones
  • added item compare with holding Alt-key
  • added zone name under compass
  • added information on backpack rows in tooltip
  • added context menu to whisper and invite players to guild
  • fixed quest items to be stackable
  • fixed journal table of contents on home page
  • fixed nightvision vfx on dead creatures
  • fixed offset in Quest Log entries causing part of the header to be clipped
  • fixed some rare cases where recycling yielded an incorrect amount of resources
  • fixed some voice overs and reduced chance to play in different situations
  • fixed an issue where falling damage was not applied reliably
  • fixed some glitches with various outfits
  • fixed a bug where jets, helicopters and sirens did not play on the correct audio mixer group
  • fixed taking cash and stackable items with full inventory