Patchnotes v.0.5.0.283 min read

This update brings a wave of fresh content, balancing changes, performance improvements, and polish to the world of Persist Online.

1. Content

  • added and adjusted lootables, harvestables, and enemies in upper hill and the new haughton heights zone
  • added new enemies: industrial zombie, forestry zombie, hunter zombie, and hiker zombie, each with unique loot tables
  • added visual model variants to some older zombie types
  • added six large junk items from mechanic harvestables
  • added an additional introduction quest to both factions preceding the current ones
  • added content to previously empty areas in ashwater (e.g., residential buildings, town hall)
  • added bullet-casing vfx to all ranged weapons
  • expanded amber farms zone with new hunting spots and locations (e.g., barn bar, abandoned farm)
  • reworked the “talk of the town” quest step in “the last signal” questline
  • changed the ‘fuse’ item in “gears of the past” from junk to a proper quest item
  • adjusted equipment set drops for some zombie types
  • reworked coin junk item: now drops in six qualities and is usable on all interactables (consumes the lowest-quality coin first)
  • factions now become hostile at the unfriendly reputation level
  • set correct reputation levels for various systems (e.g., quests, vendors, dialogues, safehouse access, mailbox) for both legacy and thatcher factions
  • fixed certain weapons having incorrect aim type configuration
  • added new electronic harvestables: laptop and walkie-talkie
  • introduced new mineable stone walls covering holes in buildings
  • introduced new questline “a trace of civility” at eli’s, featuring enclave auctioneer pierre carnet

2. Balancing

  • increased stamina costs of disarming strike from 50 to 80
  • increased melee weapon damage: +20%: fire axe, makeshift axe, reinforced makeshift axe, katana, machete, +36%: sledgehammer
  • slowed respawn rate for all zombies and huntable enemies
  • decreased sell price of plant fibres
  • adjusted buffs for overseer and enforcer mutants:
    • buff search frequency reduced to every 10s (was 3s)
    • overseers heal 60% of target’s max hp (was 20%) and have a 20m buff search radius (was 25m)
    • enforcers now shield 75% of target’s hp (was 25%)
  • adjusted cash drops by difficulty ring; enemies now drop tier-appropriate currency
  • removed friendly fire within party or guild

3. Safehouse

  • added task list to dashboard
  • added tooltip to “upgrade room” and “build expansions” buttons
  • fixed shelter header dashboard button containing unnecessary components
  • fixed switching tasks incorrectly returning to room overview
  • fixed bandage crafting tutorial text errors
  • fixed tutorial hints showing during character creation
  • introduced new overview screen for most rooms
  • rerolling mods now requires item quality to match mod level
  • updated description texts for rooms and extensions
  • room dropdown now always shows the overview
  • overview now displays build, upgrade, and expansion costs
  • completing a task can now return to dashboard (toggleable setting)
  • maxed-out expansions no longer displayed in expansion list

4. Performance

  • optimized client memory usage
  • changed default renderer from dxd11 to dxd12

5. Further changes

  • added autotake all for fishing
  • added music for hunted status and heated combat
  • added option in settings to mute combat/hunted music
  • added new weapon sfx playback methods
  • fixed character action bugs while reloading (aiming, weapon swapping, harvesting, fishing, climbing, claiming)
  • fixed hunted music persisting after status ended
  • fixed timeout bug causing empty auction house
  • fixed no one left behind skill applying to non-guild members
  • fixed friendly fire effects applying incorrectly
  • fixed quest item loss when backpack is full
  • fixed various zone adjustments to include subterranean areas (e.g., parkside mall garage, lower museum floors)
  • fixed camera sensitivity not applying in-game
  • fixed storage and mailbox migration failures
  • fixed ability to sit while running
  • fixed item mod display not showing inactive mods when item quality is too low
  • fixed tools losing durability on death