Patchnotes v.0.5.0.312 min read

This update introduces the new PvP system.

1. PvP System

  • All characters now start with 5,000 Karma. The new Karma range spans from -10,000 to +10,000.
  • Killing zombies increases a player’s Karma.
  • Killing another player decreases your Karma by 500 to 10,000 points, depending on:
    • The level difference between attacker and victim.
    • Whether multiple players participated in the attack (shared Karma loss).
  • Players with negative Karma can be attacked by anyone without penalty and suffer additional disadvantages:
    • Increased XP loss on death
    • Longer respawn times
    • Visible on other players’ compasses if within proximity
  • If a player with positive Karma attacks another positive Karma player, they gain the Aggressor State for 10 minutes:
    • During this time, they can be killed without Karma penalty.
    • Their nameplate will appear differently.
  • Pressing “P” toggles whether you can deal unjustified damage:
    • If toggled off, you can only attack:
    • Players with negative Karma
    • Players who currently have Aggressor State against you
    • This prevents accidental PvP engagements.
    • However, other players can always attack you (and gain Aggressor State), allowing you to retaliate immediately, even if your toggle is off.
  • If a character’s Karma drops below -5,000, the Insanity debuff is applied:
    • The player gains stacks of Insanity over time, increasing with lower Karma.
    • Each stack reduces damage, HP, stamina, damage reduction, and evasion.
    • The debuff is removed once Karma is restored to 0 or above.
  • Players with negative Karma will respawn at “Slaughterhouse 05”, the Black Hand faction’s stronghold:
    • This location includes essential services like Safehouse access, trade/repair NPCs, and an auctioneer.
    • (!) Note: The building is currently a white-box prototype; proper visuals will be added later.
  • All information above, along with additional details and examples, can now be found in the Journal, under the new page “PvP System” and its subpages.

2. Balancing

  • Increased Skill XP requirements for leveling Harvesting, Melee, Ranged, and Endurance skill trees from level 30 onward.
    • Your current skill progress stays the same!

3. Content

  • Justice Keeper NPCs have been removed.
    • Existing active Karma quests can no longer be turned in.
    • Please abandon them manually.
  • Updated visuals for many buildings in the game.
  • Started replacing vegetation with new assets (Deadend, Black Hand, …)
  • Added lights to Chemical Plant Hall, University, Museum and other areas

4. Further changes

  • Fixed a bug where using WASD keys made character movements and turns instant. Now behaves as intended (like the arrow keys).
  • Added supersonic support to turret SFX handling; updated all turret sound effects.
  • Adjusted runtime cell size for lightables in the client project.
  • Increased ambient occlusion intensity for better visual depth.
  • Updated building material textures.
  • Added dynamic bending and wind handling for new vegetation assets
  • Fixed bug where bullet casing SFX didn’t play correctly.
  • Fixed bug where enemy and NPC markers could flicker for one frame when a creature spawned.
  • Updated buoyant behavior of humanoid characters to a much more stable approach
  • Corrected broken names of billboard images in creature markers.
  • Added landmark buildings, that are rendered more detailed on large distances.
  • Switched Default Weapon from Remington to MK 14.
  • Started adding localization for various languages (Work in progress).