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1. Bugfixes
- Fixed a bug which prevented the usage of Pitch Puddle
- Fixed a typo in the bunker (“common” -> “Common”)
- Fixed a Bunker UI Issue
- Fixed a bug where thermal imagine camera skill did not show creatures through walls as intended
- Fixed a bug where thermal imagine camera skill was also applied on creature particle fx
- Fixed a bug where thermal imagine camera skill fx caused an unintended additional render pass
- Fixed a bug in the “bug reporting dialog” where other windows were rendered above bug report window
- Updated visual effect of thermal imagine camera skill
- Fixed visual effect when being blinded
- Promote other party member when leader goes offline
- Breaking a shield shows two damage numbers now, one grey for the last part of the shield and a red one for the damage part
- Fixed a bug that shows HP gain in the survival tree with decimal digits
- Fixed a bug that may cause a character to stuck in the tutorial
- Improved the line of sight attacking of rotworms
- Fixed a problem with the number of rolled trade missions
- Fixed a bug that prevented ranged enemies to drop loot in some situations.
2. Balancing
- Skill Marathon Lungs (reduced stamina costs, increased duration, replaced “Way of the Fuitive” (Haste during Status Effect) with “Way of the Unfading” (Status Effect +5s)
- Skill Double time! (reduced stamina costs)
- Haste: Increased Movement speed gain from +25% to +35%
- Increased movement speed in forward direction of characters while they are attacking with a melee weapon by 75% – this change will make melee combat in pvp and against ranged npcs much easier.
- Skill Electric Field: 20 / 40 / 60 / 80 / 100% to 15 / 30 / 45 / 60 / 75% damage and “can only trigger once per second” to “can only trigger every 5 seconds”
- Pulling in higher rings will attract more enemies
3. Content
- Added a new district north of Waterfront, across the river. “Tide View” is an urban redevelopment area which features a variety of businesses like hotels, a casino, and culinary establishments.
- Reduced enemy spawn around R5 potion of route 13
- Changed model of the Overseer mutant
4. Further Changes
- Do not close Inventory on succeeded Safe Trade
