Today’s update focuses on adjusting several things, such as the spawn settings of zombies, and fixing bugs.
We have updated the spawn settings of various different zombies. As a consequence, the overall number of zombies available in the game world has been reduced, but they now respawn faster.
New
- Added Voice Overs for all districts
 - Added ramp on bridge
 
Updated
- Updated NPC: ‘Big G’ from the ‘Corner Guys’ is back from vacation
 - Updated and slightly increased the size of dead enemy harvestable colliders
 - Updated and slightly increased the emitting height of lootable particles for better visibility in high grass
 - Updated Distracting Robot skill by reducing the cast time
 - Updated Tendon Rupture skill (now applies Distracted instead of Crippled)
 - Updated several skills to use active weapon DPS instead of damage
 - Updated Character menu so it remembers last open tab and last open skill category for the duration of your game session
 - Updated spawn settings of various different zombies
 - Updated Voice Over chances for Strongholds
 - Updated terrain below ramps near fire station
 
Fixed
- Fixed bug where protection handling of enemies and npcs did not work as expected and could cause lag spikes in the server
 - Fixed bug where remoteplayers emitted screams of pain when they got healed
 - Fixed bug in various zombie outdoor behaviours
 - Fixed bug in formatting of auction house buyout messages in client
 - Fixed bug in zone enter messages where wrong text was shown
 - Fixed an issue where the player is affected by their own mines
 - Fixed floppy disk name
 - Fixed several problematic spots in warehouses
 - Fixed terrain hole near tunnel
 
