This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.4.1.4 – Bug Fixes1 min read

Today’s update focuses on fixing several bugs.

Updated

  • Updated Deployable Turret (3rd Person View, Added Sound, Right Mouse Zoom – Still needs Animations)
  • Updated player respawn behaviour on resurrection
  • Updated party system to not show party members currently in the bunker on the compass anymore
  • Updated Guild invitations can be accepted and declined in read only guild view
  • Updated Default Values for Distance Culling, Bugfixes Weather System

Fixed

  • Fixed a bug where using the Escape to end NPC Dialogs would lead to errors
  • Fixed skills “No one left behind” and “Resurrection” to apply only to players who are in the same party of guild
  • Fixed a bug where the Stable Window did not close
  • Fixed Bug with flickering ground object in harbour
  • Fixed several reported quest issues and bugs
  • Fixed swimming pools not being enter-able by zombies
  • Fixed bug in melee combat animation system
  • Fixed an issue in skills “Reactive Mindset” and “STF Treatment” and reduced effect strength
  • Fixed bug in music manager where volume settings of audio sources were not working
  • Fixed bug in inventory system where drag scroll movements occurred unexpected

Balancing

  • Replaced R3 enemies with R2 in Green Flats
  • Reduced melee defence bonus from 15% to 12%
  • Reduced damage and stamina cost of melee special attack “Heavy Strike”