Today’s update focuses on fixing several bugs.
Added
- Added adjustable movement direction while jumping
- Added Weapon Repair Kit and Armor Repair Kit
- Added controls overlay for first character
- Added placement preview indicators to all skills that spawn objects (e.g. Turrets, Mines)
- Added indicator near player level for possible survival tree or skill upgrades
- Added vfx for muzzleflash and overheat to turrets
- Added sfx for spawning/despawning skill-objects
- Added sfx for entering/exiting turrets
Updated
- Updated shield colors for skill “All Armored Up” from blue to gray
- Updated names of Simple Fishing Rod, Simple Pickaxe and Simple Shovel to Fishing Rod, Pickaxe and Shovel
- Updated all Trade NPCs to now only sell ammunition and skill items, no more weapons or tools
- Updated small skill-objects like mines or distracting robot to no longer collide with characters to prevent unwanted movement hinderance and physics interactions
- Updated the way junk items work
- Updated loot tables to reflect new junk item system and thematic distribution
- Updated commodities category and moved most commodities to junk
- Updated NPC repair cost
- Updated durability loss of equipped items
- Updated Guild Party XP bonus
- Updated zombie refresh rate: zombies walking parallel to the player can be hit better now
- Updated swimming mechanics
Fixed
- Fixed tooltip for consumables
- Fixed height of a subobject in a defensive status vfx
- Fixed items from vending machines and other sources not being merged into existing stacks
- Fixed bug where characters were sliding down on gentle inclines
- Fixed bug where squad names longer than 15 characters could not be invited to guilds
- Fixed bug in world renderer where lowest reflection graphic option caused artifacts on reflection probes for other render passes
- Fixed bug in world renderer where reflection probes did not contain enough mipmap levels for lowest quality reflections
- Fixed bug in several non-weapon skills which incorrectly used ammo on activation while wielding a firearm
- Fixed bug in left hand ik handler where ik was not detached correctly during certain harvest operations
- Fixed bug where general tab was showing outdated information when switching to it
- Fixed bug where sfx for surveillance sentry detection notification was broadcasted to everyone nearby
Removed
- Removed possibility to recycle or sell equipped items (except ammo). They have to be unequipped first now
- Removed possibility to recycle quest items
- Removed repair function from many NPCs except a couple of special ones (eg. Charlie Hobson in Junction)
Balancing
- Balancing: Increased minimum cooldown of turrets to 90s/180s
- Balancing: Increased accuracy while aiming with high-zoom weapons (up to 30% for scoped sniper rifles)
- Balancing: Reduced taunt range of skill “Distracting Robot” from 30m to 10m and prevented pulling enemies from above or below
- Balancing: Reduced heat cooldown threshold of turrets from 80% to 20%
- Balancing: Reduced volume of turret shots by 20%
- Balancing: Updated cooldowns for skills that apply status effects to start after the effect ends (instead of starting immediately)
- Balancing: Updated Skills “Heart Shots” and “Ruffian’s Rage” so they can now be used while operating turrets
- Balancing: Fixed skill “Sharpen Edge” to not apply while using turrets
- Balancing: Removed minimum spread for all weapons (weapons can now achieve pinpoint-accuracy with some help from perks/mods/skills)