This update focuses on the initial release of the Safehouse feature.
1. Content
- Added more Harvestables around Junction start area (mainly R1 + R2)
- Added broken backpack items that are part of dropped inventory on death and which can be recycled
- Added new fabric items to drop on a few select mechanics harvestables as well (mainly washing machines)
- Fixed broken rope spot at Junction diner
- Fixed some game weakness exploits
- Fixed 2 spots where players could get trapped in Junction
2. Balancing
- Reduced bleeding duration that runner mutants apply in R3 from 20s -> 10s
- Reduced loads on certain harvestables (Trees, Rubble piles and concrete pieces) slightly
- Reduced bleeding duration that runner mutants
- Decreased plastic income while recycling
- Characters are fully healed when entering Safehouse
- Slightly adjusted costs of Medical Items
3. Safehouse
- Safehouse is now active and replaced the old Bunker
- Added Voice Messages
- Added system to save selected shelter filters and qualities in preferences for all rooms
- Fixed a bug where Characters would continue animations after entering the Safehouse
- Fixed a bug regarding Inventory handling in the Safehouse
- Fixed some issues regarding the Tutorial
- Fixed: max amounts not considering max stack size
- Fixed: flexible/sturdy mixup while crafting armor
- Fixed: training missions were not working for some skills
- Updated Journal handling in Safehouse
- Updated Safehouse Perks
- Updated texts and tooltips
- Updated progression curve in the Safehouse
- Increased amount of characters in Safehouse from 3 to 5
- Cancelling or pausing tasks won’t close the window anymore
- Changed some icons for tasks
4. Further Changes
- Added dialog, if player tries to recycle an item which gives no raw materials
- Fixed some harvesting messages
- Added more voice messages
- Added Icons for most Skills
- Updated Radio: Brace yourself: The Captain is speaking!
- Added broken backpacks, when players drop them on death