This update fixes numerous bugs around the game and adds a lot of new animations to the game.
1. Balancing
- Common items now require a minimum skill level as well.
- Increased XP gained from killing crawlers
- Increased chance of finding fish while fishing
- Slightly decreased chance of junk drops on all enemies (zombies + NPCs)
- Decreased spawnchance for crawlers
2. Safehouse
- Added tooltip for the “Increase quality” improvement in all three workshop rooms showing the current and improved item values.
- Increased the raw material costs for many tasks in the Safehouse.
- Increased the raw material costs for crafting weapons, armor and tools.
- Poor weapons and poor armor are now craftable. From now on, crafting common equipment requires building the corresponding expansion.
3. Content
- Added a few new electronic, wooden and stone junk items to most zombies and enemies
- Added more pathways and another entrace to the ruin mines area (submerged entrance)
4. Further Changes
- Added a feature for Loot All that destroys chunk items below minimum quality threshold.
- Added a feature that highlights the current quest tracker when it’s marker is the close to the compass middle.
- Added new animations and removed deprecated animations. Hint: Currently some animations are for Harvesting are incorrect.
- Added icon to item tooltip for unknown crafting
- Added auto loot for all harvestables
- Added new water volumes behind bridge damn and raised them a bit
- Fixed Despawning of harvestables loot bags
- Fixed tool usage priority
- Fixed volume settings sometimes changed the wrong mixer settings
- Fixed a bug where crosshair was shown while dead
- Updated ranking dialog
- Updated Bear, Boar and Wolf Meat to look more different
- Exchanged old Banshee Model in a few unique homes