In this update, we fixed a wide range of issues, from the thermal imaging camera and bunker interface to trade bugs and visual effects. Combat feels smoother, skills like Marathon Lungs and Haste have been rebalanced for better flow, and melee movement has been improved. We also opened a new district north of the Waterfront — Tide View, a lively redevelopment zone filled with hotels, restaurants, and a casino.
1. Bugfixes
- Fixed a bug which prevented the usage of Pitch Puddle
- Fixed a typo in the bunker (“common” -> “Common”)
- Fixed a Bunker UI Issue
- Fixed a bug where thermal imagine camera skill did not show creatures through walls as intended
- Fixed a bug where thermal imagine camera skill was also applied on creature particle fx
- Fixed a bug where thermal imagine camera skill fx caused an unintended additional render pass
- Fixed a bug in the “bug reporting dialog” where other windows were rendered above bug report window
- Updated visual effect of thermal imagine camera skill
- Fixed visual effect when being blinded
- Promote other party member when leader goes offline
- Breaking a shield shows two damage numbers now, one grey for the last part of the shield and a red one for the damage part
- Fixed a bug that shows HP gain in the survival tree with decimal digits
- Fixed a bug that may cause a character to stuck in the tutorial
- Improved the line of sight attacking of rotworms
- Fixed a problem with the number of rolled trade missions
- Fixed a bug that prevented ranged enemies to drop loot in some situations.
2. Balancing
- Skill Marathon Lungs (reduced stamina costs, increased duration, replaced “Way of the Fuitive” (Haste during Status Effect) with “Way of the Unfading” (Status Effect +5s)
- Skill Double time! (reduced stamina costs)
- Haste: Increased Movement speed gain from +25% to +35%
- Increased movement speed in forward direction of characters while they are attacking with a melee weapon by 75% – this change will make melee combat in pvp and against ranged npcs much easier.
- Skill Electric Field: 20 / 40 / 60 / 80 / 100% to 15 / 30 / 45 / 60 / 75% damage and “can only trigger once per second” to “can only trigger every 5 seconds”
- Pulling in higher rings will attract more enemies
3. Content
- Added a new district north of Waterfront, across the river. “Tide View” is an urban redevelopment area which features a variety of businesses like hotels, a casino, and culinary establishments.
- Reduced enemy spawn around R5 potion of route 13
- Changed model of the Overseer mutant
4. Further Changes
- Do not close Inventory on succeeded Safe Trade
