Patchnotes v.0.6.0.582 min read

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1. Bugfixes

  • Fixed a bug which prevented the usage of Pitch Puddle
  • Fixed a typo in the bunker (“common” -> “Common”)
  • Fixed a Bunker UI Issue
  • Fixed a bug where thermal imagine camera skill did not show creatures through walls as intended
  • Fixed a bug where thermal imagine camera skill was also applied on creature particle fx
  • Fixed a bug where thermal imagine camera skill fx caused an unintended additional render pass
  • Fixed a bug in the “bug reporting dialog” where other windows were rendered above bug report window
  • Updated visual effect of thermal imagine camera skill
  • Fixed visual effect when being blinded
  • Promote other party member when leader goes offline
  • Breaking a shield shows two damage numbers now, one grey for the last part of the shield and a red one for the damage part
  • Fixed a bug that shows HP gain in the survival tree with decimal digits
  • Fixed a bug that may cause a character to stuck in the tutorial
  • Improved the line of sight attacking of rotworms
  • Fixed a problem with the number of rolled trade missions
  • Fixed a bug that prevented ranged enemies to drop loot in some situations.

2. Balancing

  • Skill Marathon Lungs (reduced stamina costs, increased duration, replaced “Way of the Fuitive” (Haste during Status Effect) with “Way of the Unfading” (Status Effect +5s)
  • Skill Double time! (reduced stamina costs)
  • Haste: Increased Movement speed gain from +25% to +35%
  • Increased movement speed in forward direction of characters while they are attacking with a melee weapon by 75% – this change will make melee combat in pvp and against ranged npcs much easier.
  • Skill Electric Field: 20 / 40 / 60 / 80 / 100% to 15 / 30 / 45 / 60 / 75% damage and “can only trigger once per second” to “can only trigger every 5 seconds”
  • Pulling in higher rings will attract more enemies

3. Content

  • Added a new district north of Waterfront, across the river. “Tide View” is an urban redevelopment area which features a variety of businesses like hotels, a casino, and culinary establishments.
  • Reduced enemy spawn around R5 potion of route 13
  • Changed model of the Overseer mutant

4. Further Changes

  • Do not close Inventory on succeeded Safe Trade