This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.4.0.5 – Bug Fixes and Adjustments1 min read

Today’s update focuses on adjusting several things, such as the spawn settings of zombies, and fixing bugs.

We have updated the spawn settings of various different zombies. As a consequence, the overall number of zombies available in the game world has been reduced, but they now respawn faster.

New

  • Added Voice Overs for all districts
  • Added ramp on bridge

Updated

  • Updated NPC: ‘Big G’ from the ‘Corner Guys’ is back from vacation
  • Updated and slightly increased the size of dead enemy harvestable colliders
  • Updated and slightly increased the emitting height of lootable particles for better visibility in high grass
  • Updated Distracting Robot skill by reducing the cast time
  • Updated Tendon Rupture skill (now applies Distracted instead of Crippled)
  • Updated several skills to use active weapon DPS instead of damage
  • Updated Character menu so it remembers last open tab and last open skill category for the duration of your game session
  • Updated spawn settings of various different zombies
  • Updated Voice Over chances for Strongholds
  • Updated terrain below ramps near fire station

Fixed

  • Fixed bug where protection handling of enemies and npcs did not work as expected and could cause lag spikes in the server
  • Fixed bug where remoteplayers emitted screams of pain when they got healed
  • Fixed bug in various zombie outdoor behaviours
  • Fixed bug in formatting of auction house buyout messages in client
  • Fixed bug in zone enter messages where wrong text was shown
  • Fixed an issue where the player is affected by their own mines
  • Fixed floppy disk name
  • Fixed several problematic spots in warehouses
  • Fixed terrain hole near tunnel