Today’s update focuses on adjusting several things, such as the spawn settings of zombies, and fixing bugs.
We have updated the spawn settings of various different zombies. As a consequence, the overall number of zombies available in the game world has been reduced, but they now respawn faster.
New
- Added Voice Overs for all districts
- Added ramp on bridge
Updated
- Updated NPC: ‘Big G’ from the ‘Corner Guys’ is back from vacation
- Updated and slightly increased the size of dead enemy harvestable colliders
- Updated and slightly increased the emitting height of lootable particles for better visibility in high grass
- Updated Distracting Robot skill by reducing the cast time
- Updated Tendon Rupture skill (now applies Distracted instead of Crippled)
- Updated several skills to use active weapon DPS instead of damage
- Updated Character menu so it remembers last open tab and last open skill category for the duration of your game session
- Updated spawn settings of various different zombies
- Updated Voice Over chances for Strongholds
- Updated terrain below ramps near fire station
Fixed
- Fixed bug where protection handling of enemies and npcs did not work as expected and could cause lag spikes in the server
- Fixed bug where remoteplayers emitted screams of pain when they got healed
- Fixed bug in various zombie outdoor behaviours
- Fixed bug in formatting of auction house buyout messages in client
- Fixed bug in zone enter messages where wrong text was shown
- Fixed an issue where the player is affected by their own mines
- Fixed floppy disk name
- Fixed several problematic spots in warehouses
- Fixed terrain hole near tunnel