Patchnotes v.0.4.0.7 – Update2 min read

Today’s update introduces our new archetype zombies and melee special attacks, as well as balancing and performance adjustments.

Added

  • Added Zombie Archetypes to game: Runners, Spitters, Banshees, Dreadnoughts and Hurlers
  • Added special attacks for melee weapons
  • Added thievery skill ‘Sixth Sense’
  • Added projectile impact fx to client
  • Added weapon muzzle flash fx to client
  • Added dynamic night lights around central Ashwater area
  • Added item mod unlockable indicator
  • Added preview for the item value/quality after upgrading it

Updated

  • Updated animations of crawling zombies and added crawler zombies back to client
  • Updated blood splash particle fx in client
  • Updated texture resolution of various materials in client project
  • Updated various melee combat animations
  • Updated fishing animation in client
  • Updated visuals for all sidewalks in city area
  • Updated skill name in swords tree: ‘Defensive Stance’ to ‘Evasive Stance’

Reduced

  • Reduced brightness of several status-vfx to provide better visibility
  • Reduced scrolling combat text scattering distance

Fixed

  • Fixed bug in resource preloading to slightly improve initial loading times in client
  • Fixed bug in network layer that might cause the server to crash under certain circumstances
  • Fixed bug in server and client synchronization where timing of transmitter did not consider loading times
  • Fixed bug in cooldown and stamina costs for shotgun skill ‘Point Blank Slug’ and ‘World of hurt’
  • Fixed bug in skill “Juggernaut”, “Right Back At Ya” and “Sharpen Edge”
  • Fixed bug in rigid velocity object handling where zombies tend to stand inside of each other during combat
  • Fixed bug in several tooltips
  • Fixed bug in crosshair aim deviation system where crosshair offset did not work as expected
  • Fixed bug in several vfx where effect positions were wrong
  • Fixed bug in level up message not showing damage reduction rating gain

Balancing

  • Adjusted behavior of enemies in terms of attacking and moving at the same time, attack movement speed and more
  • Updated balancing of several skills
  • Updated balancing of survival tree perks
  • Updated balancing of several ranged weapons (damage and attack rate)
  • Increased number of targets hit by 1 for all melee weapons
  • Increased melee weapon damage by 10%
  • Increased melee damage reduction and evasion bonus from 10% to 15%
  • Increased points that are needed to level up armor skills
  • Increased movement spread of all rifles (40 -> 60)
  • Increased accuracy on shotguns
  • Reduced recoil of all shotguns and smgs
  • Reduced reload duration of all smgs (3s -> 2s)
  • Reduced reload duration of all assault rifles (3s -> 2.5s)
  • Reduced usage block when using conusmables from 2 to 1.5 seconds
  • Reduced impact of mods lucky (Crit Chance) and precise (Headshot Damage)