Today’s update introduces our new archetype zombies and melee special attacks, as well as balancing and performance adjustments.
Added
- Added Zombie Archetypes to game: Runners, Spitters, Banshees, Dreadnoughts and Hurlers
- Added special attacks for melee weapons
- Added thievery skill ‘Sixth Sense’
- Added projectile impact fx to client
- Added weapon muzzle flash fx to client
- Added dynamic night lights around central Ashwater area
- Added item mod unlockable indicator
- Added preview for the item value/quality after upgrading it
Updated
- Updated animations of crawling zombies and added crawler zombies back to client
- Updated blood splash particle fx in client
- Updated texture resolution of various materials in client project
- Updated various melee combat animations
- Updated fishing animation in client
- Updated visuals for all sidewalks in city area
- Updated skill name in swords tree: ‘Defensive Stance’ to ‘Evasive Stance’
Reduced
- Reduced brightness of several status-vfx to provide better visibility
- Reduced scrolling combat text scattering distance
Fixed
- Fixed bug in resource preloading to slightly improve initial loading times in client
- Fixed bug in network layer that might cause the server to crash under certain circumstances
- Fixed bug in server and client synchronization where timing of transmitter did not consider loading times
- Fixed bug in cooldown and stamina costs for shotgun skill ‘Point Blank Slug’ and ‘World of hurt’
- Fixed bug in skill “Juggernaut”, “Right Back At Ya” and “Sharpen Edge”
- Fixed bug in rigid velocity object handling where zombies tend to stand inside of each other during combat
- Fixed bug in several tooltips
- Fixed bug in crosshair aim deviation system where crosshair offset did not work as expected
- Fixed bug in several vfx where effect positions were wrong
- Fixed bug in level up message not showing damage reduction rating gain
Balancing
- Adjusted behavior of enemies in terms of attacking and moving at the same time, attack movement speed and more
- Updated balancing of several skills
- Updated balancing of survival tree perks
- Updated balancing of several ranged weapons (damage and attack rate)
- Increased number of targets hit by 1 for all melee weapons
- Increased melee weapon damage by 10%
- Increased melee damage reduction and evasion bonus from 10% to 15%
- Increased points that are needed to level up armor skills
- Increased movement spread of all rifles (40 -> 60)
- Increased accuracy on shotguns
- Reduced recoil of all shotguns and smgs
- Reduced reload duration of all smgs (3s -> 2s)
- Reduced reload duration of all assault rifles (3s -> 2.5s)
- Reduced usage block when using conusmables from 2 to 1.5 seconds
- Reduced impact of mods lucky (Crit Chance) and precise (Headshot Damage)