This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.4.0.11 – New smaller Features1 min read

Today’s update focuses on adding some smaller features and updating the loading routine of the client.

We renamed some items, which led to these items being deleted from the inventory and the bunker.

New

  • Added boar loot
  • Added some fixes for existing quest lines
  • Added info for usable quest items
  • Added several Elite forms of named Archetype enemies throughout the world
  • Added scalable harvestables, enemies and npcs
  • Added favorite function for skill trees
  • Added observe function for skill trees
  • Added rerolling of lootables not being looted for a certain amout of time
  • Added several new Elite types which now match the monster homes they spawn from

Adjusted

  • Adjusted second actionbar now depending on the active weapon slot
  • Adjusted some dialogue and quest text

Updated

  • Updated Loading Routine of Client
  • Updated Voice over for female and male character

Fixed

  • Fixed some areas near the Chemplant and in a Waterfront residential building where enemies were not able to navigate before
  • Fixed animation when unlocking active skills showing wrong icon or not playing at all
  • Fixed a minor issue in tooltip of skill ‘Cleanse Me!’
  • Fixed scalable lootables

Balancing

  • Reduced hitpoints of Crawler zombies slightly
  • Reduced attack move speed of larger zombie models
  • Reworked Armor Skills ‘Retaliate’, ‘Quick and Quiet’, ‘Ballistic Offense’, ‘Indomitable Offense’
  • Fixed ‘Confusion’-Debuff to no longer block the use of mental debuff removal skills