This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.4.1.0 – Guild System and Balancing1 min read

Today’s update focuses on adding the Guild System as a new feature.

New

  • Added guild system
  • Added more equipment types to Decayed and Crawler zombie enemies for more loot variety
  • Added Soundscape MS Elysian
  • Added questables as QuestGiver
  • Added influence to perks tab, increased size of caret to make it visible
  • Added shader graph version of enemy shader

Updated

  • Updated Journal, Added first articles
  • Updated multiple code packages
  • Updated all names of reworked skills and “cobra’s kiss”

Fixed

  • Fixed a bug in Charlie’s “Calibrating the Current” quest
  • Fixed ATM and other money-related Harvestables not giving out any items after harvesting
  • Fixed areas where players might get stuck on Elysium Ship
  • Fixed special character escapes in journal
  • Fixed visual update bug with context action bar
  • Fixed ItemTooltip Consumables
  • Fixed guild member display of squad without characters
  • Fixed an issue with defensive guard skill

Balancing

  • Adjusted player check distance for harvest spawn time scaling on all harvestables
  • Adjusted spawn time scale radius for all Monster & NPC home
  • Changed values of deployable turret
  • Changed Static Values for Monsterhome Scaling
  • Distributed more loot and harvestables across Patch 2, 3 and 4
  • Distributed more Lootables and Harvestables across Patch 1 + Miles Quest Fix