Today’s update focuses on adding the Guild System as a new feature.
New
- Added guild system
 - Added more equipment types to Decayed and Crawler zombie enemies for more loot variety
 - Added Soundscape MS Elysian
 - Added questables as QuestGiver
 - Added influence to perks tab, increased size of caret to make it visible
 - Added shader graph version of enemy shader
 
Updated
- Updated Journal, Added first articles
 - Updated multiple code packages
 - Updated all names of reworked skills and “cobra’s kiss”
 
Fixed
- Fixed a bug in Charlie’s “Calibrating the Current” quest
 - Fixed ATM and other money-related Harvestables not giving out any items after harvesting
 - Fixed areas where players might get stuck on Elysium Ship
 - Fixed special character escapes in journal
 - Fixed visual update bug with context action bar
 - Fixed ItemTooltip Consumables
 - Fixed guild member display of squad without characters
 - Fixed an issue with defensive guard skill
 
Balancing
- Adjusted player check distance for harvest spawn time scaling on all harvestables
 - Adjusted spawn time scale radius for all Monster & NPC home
 - Changed values of deployable turret
 - Changed Static Values for Monsterhome Scaling
 - Distributed more loot and harvestables across Patch 2, 3 and 4
 - Distributed more Lootables and Harvestables across Patch 1 + Miles Quest Fix
 
