Today’s update focuses on adding the Guild System as a new feature.
New
- Added guild system
- Added more equipment types to Decayed and Crawler zombie enemies for more loot variety
- Added Soundscape MS Elysian
- Added questables as QuestGiver
- Added influence to perks tab, increased size of caret to make it visible
- Added shader graph version of enemy shader
Updated
- Updated Journal, Added first articles
- Updated multiple code packages
- Updated all names of reworked skills and “cobra’s kiss”
Fixed
- Fixed a bug in Charlie’s “Calibrating the Current” quest
- Fixed ATM and other money-related Harvestables not giving out any items after harvesting
- Fixed areas where players might get stuck on Elysium Ship
- Fixed special character escapes in journal
- Fixed visual update bug with context action bar
- Fixed ItemTooltip Consumables
- Fixed guild member display of squad without characters
- Fixed an issue with defensive guard skill
Balancing
- Adjusted player check distance for harvest spawn time scaling on all harvestables
- Adjusted spawn time scale radius for all Monster & NPC home
- Changed values of deployable turret
- Changed Static Values for Monsterhome Scaling
- Distributed more loot and harvestables across Patch 2, 3 and 4
- Distributed more Lootables and Harvestables across Patch 1 + Miles Quest Fix