Latest Posts

The Safehouse is here!2 min read

Survivors, we have exciting news: The Safehouse is now live in Persist Online! 🎉

To all of you in our Pre-Alpha-Survivor group, you’re the first to explore this brand-new feature. The Safehouse is more than just a place to retreat; it’s a key part of your progression in the game. Whether you’re crafting weapons, training skills while offline, or upgrading your gear, the Safehouse is designed to give you an edge in the apocalypse.

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A Closer Look at Our Audio Systems

Exploring the Open World of Persist Online7 min read

Welcome back! Today, we’re diving into the heart of what makes Persist Online such an engaging experience: the vast open world and its dynamic Player vs. Player (PvP) combat. Persist Online isn’t just a game about fighting zombies – it’s about the players, the guilds, and the choices you make that shape the world around you.

Let’s take a closer look at how the open world invites exploration, risk, and reward, and why PvP is an essential part of life in this post-apocalyptic world.

This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.4.2.3 – Safehouse Preparations and Balancing1 min read

This update focuses on Safehouse Preparations and Balancing.

1. New Content

  • Added new quest “Bags and Bridle” for Julie Stoddard
  • Added icon for recipes
  • Reworked the fishing hut claim

2. Balancing

  • Increased chance of gaining actual fish when fishing in water bodies
  • Added a Labor reward to all quests / questline endings
  • Adjusted active labor regeneration and mod points
  • Reduced crafting costs for low level tools

3. Safehouse Preparations

  • Added first version of crafting tutorial
  • Updated Trade mission amount slider

4. Further Changes

  • Reworded some text in the loading screen hints for better clarity
  • Reworked the fishing hut claim: Increased the rod amount and players use these to gather certain common fishes that are used on the stove to gain a new consumable item