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Shaping the Open World: The Ring System7 min read

Greetings, Survivors. Our team would like to take a moment to discuss one of the cornerstone mechanics in Persist Online: the Ring System. This feature segments the open world into multiple concentric “rings”, starting at Ring 0 (the Starting Area) and stretching all the way to Ring 10. 

In other words, each ring shares the same center point but extends outward in layers—think of ripples on water. We designed this structure to help players naturally progress from the more manageable inner areas to the higher-risk (and higher-reward) outer rings at a comfortable pace. Now we don’t use “perfect” circles. It would be boring and in many areas it would not match the natural barriers, like mountains or rivers. 

open-world-rings

Image visualizing the rings in the open world.

That said, we’ve made a point to ensure you have full freedom to roam. There are no artificial borders or invisible walls holding you back; from the moment you enter the world, you’re free to travel in any direction you choose. The only real limitations are the challenges that await you — if you stray into more dangerous rings prematurely, you’ll face enemies and hazards that may be beyond your current abilities. And that is fine with us, as it is your choice and risk to take!

Ultimately, the open world isn’t just a backdrop; it’s a living, breathing space shaped by player decisions, threats, and the interplay between exploration and combat. By weaving together our open-world philosophy with concentric rings of escalating difficulty, we aim to give both new arrivals and hardened veterans a clear path of progression — while never letting the danger (or the excitement) disappear completely.

Why the Ring System?

When we first set out to build Persist Online, we knew we wanted a world that felt like it had truly endured a catastrophe. Decades after the initial outbreak, survivors banded together to form Strongholds – fortified areas that act as bastions of safety. Yet safety, as many of you have discovered, is relative at best. Venturing outside these Strongholds reveals a landscape torn apart by nature and teeming with threats. Broken highways snake through cityscapes, forests have reclaimed entire regions, and deserts bear the scars of environmental collapse. Each area is meticulously crafted by our Content Team to tell small stories of the civilization that once was. Every abandoned skyscraper, forest trail, and twisted overpass is more than just set dressing – it’s an invitation to explore, scavenge, and persist.

Rainy night view from the rooftops in Ashwater city. Every building can be entered, every room can be scavenged. 

During the early stages of development, our team recognized that this sprawling, handcrafted world could be overwhelming if we dropped everyone into the deep end immediately. We needed a way to guide players from the relative safety of the Strongholds into the more perilous zones without compromising the game’s core tension. But without forcing the players to venture a pre-defined path. That’s where the Ring System came into play. Instead of creating one uniform “danger zone,” we segmented the map into concentric rings (beginning at the center and extending outward). Each successive layer becomes increasingly hostile, but also promises more valuable loot and rarer resources. This design helps newcomers ease into the harsh environment while providing a clear route to high-stakes scavenging for experienced players.

To support these varying levels of risk and reward, we layered each region of the world to reflect its own degree of danger. Near the Strongholds, you’ll encounter fewer undead threats and find more common resources – ideal for players who are just starting out. Deeper into the wilderness, the environment grows more chaotic. Advanced zombies, mutated wildlife, and tricky terrain challenges await those looking to test their mettle and find better loot. Farther still, you’ll face truly powerful mutated creatures that often require a team effort or specialized gear to overcome. Those who dare to explore these dangers can earn top-tier rewards – perfect for anyone who thrives on risk and craves the best items in the game.

No matter which layer you’re currently braving, we wanted each step outside a Stronghold to feel meaningful. That’s why every zone is filled with handcrafted points of interest – be the skyscrapers, hidden research facilities, or outpost ruins. We designed these landmarks so that players can enter every building, climb every floor, and explore every dark hallway. You never know what might be around the corner: hidden treasure, a lurking enemy, or a clue about what happened here long ago. Each discovery adds depth to the world and ensures that your journey is both challenging and rewarding at every turn.

One of our core principles in Persist Online is that the world fights back. Zombies don’t simply shuffle aimlessly; they respond to noise, movement, and other cues. Whether those come from you or from competing players. In addition, mutants patrol certain territories, forcing you to plan your approach carefully or form alliances if you want to stand a chance. These challenges scale with each ring, reinforcing the idea that progression must be earned one day, one encounter at a time.

PvP, Risk, and Reward

We’ve discussed how our open world serves as more than just a backdrop for PvE activities – it’s also a dynamic arena for Player vs. Player (PvP) interactions. The environment in Persist Online is consistently dangerous, but the presence of other survivors introduces an additional layer of unpredictability and excitement. Encountering another player in the wild can dramatically shift the balance between risk and reward. Are they a potential ally, a fierce rival, or perhaps someone you can temporarily team up with to face a larger threat? Claims and scarce resources in the more dangerous rings often become hotspots for spontaneous and intense PvP skirmishes. These encounters are not just about combat; they’re strategic moments where players must decide whether to engage, negotiate, or avoid conflict altogether. The absence of predefined classes means that PvP battles are diverse and unpredictable, relying on each player’s unique combination of equipment, skills, and tactics.

Engaging in PvP is a calculated risk that can yield significant rewards. Successfully defeating another player might grant you valuable resources, enhance your reputation, or allow you to seize control of a coveted claim. However, losing a confrontation could mean forfeiting hard-earned loot or valuable assets. Balancing aggression with caution is key to thriving in this unforgiving world. Moreover, PvP in Persist Online fosters community-driven rivalries and alliances. Over time, players form guilds, creating long-term enemies and strategic partnerships that add depth to the game’s social dynamics. These relationships make every interaction meaningful, ensuring that no two days in Persist Online are ever the same.

Preview for the Mutant Spitter, a dangerous creature you will meet in the outer rings.

Looking Ahead

We’ll continue to refine the Ring System to balance tension, exploration, and reward. Your feedback drives and will have a great impact on many of these changes. We’re looking forward to you sharing your stories of triumph, frustration, or those surprising alliances that form when two parties cross paths in the more perilous rings, once we open the tests for more people.

In Persist Online, the open world isn’t just the setting – it’s the heartbeat of the game, challenging you to adapt, collaborate, and push deeper into the unknown. Whether you’re just starting out in the safer zones or eyeing that elusive piece of gear rumored to drop in the most dangerous areas, remember: each step further from safety is a new chapter in your story.

—The Persist Online Development & Community Team