At CipSoft, our journey began with Tibia, launched in 1997 without any sound or music. This unique choice fostered a dedicated and imaginative community, allowing players to immerse themselves in the game world through visuals and their own narratives. Celebrating Tibia’s 25th anniversary, we introduced sound and music, marking a significant milestone in the game’s history. Persist Online had sound and music in mind from the beginning. Let’s take a closer look at our audio systems.
- Filter by Category:
- Updates
- Patchnotes
- News
- Community News
- Newsticker
Latest Posts
The Safehouse is here!2 min read
Exploring the Open World of Persist Online7 min read
Welcome back! Today, we’re diving into the heart of what makes Persist Online such an engaging experience: the vast open world and its dynamic Player vs. Player (PvP) combat. Persist Online isn’t just a game about fighting zombies – it’s about the players, the guilds, and the choices you make that shape the world around you.
Let’s take a closer look at how the open world invites exploration, risk, and reward, and why PvP is an essential part of life in this post-apocalyptic world.
The new Safehouse – Crafting and Improving Items4 min read
The new Safehouse – Character Creator and the Kitchen5 min read
The new Safehouse – Coming soon!6 min read
Patchnotes v.0.4.2.1 – Chat and Balancing1 min read
Update: Rework armor skills4 min read
Persist Online FAQ3 min read
Patchnotes v.0.5.0.81 min read
The Importance of Balancing in Persist Online6 min read
Hello Survivors!
At Persist Online, we strive to create an immersive and enjoyable gaming environment where every player can thrive. One of the most critical aspects of achieving this is game balancing. Today, we want to talk about why balancing is so important, how we approach it through data analysis, team feedback and discussions, and your invaluable input, and why it’s an ongoing process that will continue to evolve with our community.
Patchnotes v.0.5.0.6 – Balancing and UI1 min read
Patchnotes v.0.5.0.5 – Bugfixes1 min read
Patchnotes v.0.5.0.4 – 90 degree compass1 min read
Looking ahead to 2025: Exciting Developments2 min read
Patchnotes v.0.5.0.3 – Safehouse Bugfixes1 min read
Patchnotes v.0.5.0.1 – Safehouse2 min read
This update focuses on the initial release of the Safehouse feature.
1. Content
- Added more Harvestables around Junction start area (mainly R1 + R2)
- Added broken backpack items that are part of dropped inventory on death and which can be recycled
- Added new fabric items to drop on a few select mechanics harvestables as well (mainly washing machines)
- Fixed broken rope spot at Junction diner
- Fixed some game weakness exploits
- Fixed 2 spots where players could get trapped in Junction
2. Balancing
- Reduced bleeding duration that runner mutants apply in R3 from 20s -> 10s
- Reduced loads on certain harvestables (Trees, Rubble piles and concrete pieces) slightly
- Reduced bleeding duration that runner mutants
- Decreased plastic income while recycling
- Characters are fully healed when entering Safehouse
- Slightly adjusted costs of Medical Items
3. Safehouse
- Safehouse is now active and replaced the old Bunker
- Added Voice Messages
- Added system to save selected shelter filters and qualities in preferences for all rooms
- Fixed a bug where Characters would continue animations after entering the Safehouse
- Fixed a bug regarding Inventory handling in the Safehouse
- Fixed some issues regarding the Tutorial
- Fixed: max amounts not considering max stack size
- Fixed: flexible/sturdy mixup while crafting armor
- Fixed: training missions were not working for some skills
- Updated Journal handling in Safehouse
- Updated Safehouse Perks
- Updated texts and tooltips
- Updated progression curve in the Safehouse
- Increased amount of characters in Safehouse from 3 to 5
- Cancelling or pausing tasks won’t close the window anymore
- Changed some icons for tasks
4. Further Changes
- Added dialog, if player tries to recycle an item which gives no raw materials
- Fixed some harvesting messages
- Added more voice messages
- Added Icons for most Skills
- Updated Radio: Brace yourself: The Captain is speaking!
- Added broken backpacks, when players drop them on death