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A Closer Look at Our Audio Systems

A Closer Look at Our Audio Systems5 min read

At CipSoft, our journey began with Tibia, launched in 1997 without any sound or music. This unique choice fostered a dedicated and imaginative community, allowing players to immerse themselves in the game world through visuals and their own narratives. Celebrating Tibia’s 25th anniversary, we introduced sound and music, marking a significant milestone in the game’s history. Persist Online had sound and music in mind from the beginning. Let’s take a closer look at our audio systems.

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The Safehouse is here!2 min read

Survivors, we have exciting news: The Safehouse is now live in Persist Online! 🎉

To all of you in our Pre-Alpha-Survivor group, you’re the first to explore this brand-new feature. The Safehouse is more than just a place to retreat; it’s a key part of your progression in the game. Whether you’re crafting weapons, training skills while offline, or upgrading your gear, the Safehouse is designed to give you an edge in the apocalypse.

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A Closer Look at Our Audio Systems

Exploring the Open World of Persist Online7 min read

Welcome back! Today, we’re diving into the heart of what makes Persist Online such an engaging experience: the vast open world and its dynamic Player vs. Player (PvP) combat. Persist Online isn’t just a game about fighting zombies – it’s about the players, the guilds, and the choices you make that shape the world around you.

Let’s take a closer look at how the open world invites exploration, risk, and reward, and why PvP is an essential part of life in this post-apocalyptic world.

A Closer Look at Our Audio Systems

The new Safehouse – Character Creator and the Kitchen5 min read

Here’s the second post in our series about the upcoming Safehouse feature! Today’s focus? The brand-new character creator and the kitchen! Get ready to explore a variety of customization options for your character! Plus, discover the concept of buff food – special dishes that grant exciting benefits – and learn how the kitchen can help you prepare them. Stay tuned for more details as we bring the Safehouse to the game!

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This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.5.0.81 min read

1. Content

  • Fixed some tree rotations around Junction, to make them fall correctly after harvesting.
  • Fixed some Terrain issues around Junction.

2. Balancing

  • Slightly increased the chance to loot or craft weapons and armor where quality can be increased in the Safehouse.
  • Adjusted lootchances for items.
  • Decreased Skill XP gain for Botany to balance skill progression.
  • Updated the size of Consumable_broccoli to 1×1 for better inventory management.
  • Slightly increased the chance to loot or craft weapons and armor which quality can be increased in the Safehouse.

3. Safehouse

  • Updated the gain and loss display in mission terminal.
  • Fixed the amount control for mission.
  • Fixed Regression in Safehouse where various different click operations were possible when an item was picked.
  • Fixed Bug where wrong icon was shown in some actions.
  • Fixed labor cost for training missions.

4. Audio

  • Updated the Sound Options menu for a more intuitive user experience.
  • Added Master Volume Setting in Game Menu.
  • Added Mute Radio check box in Game Menu.
  • Fixed a bug where the radio did not play back at the synced time.
  • Fixed a bug where the music would stop playing when switching scenes.

5. Further Changes

  • Fixed Bug where Mounts did not despawn correctly.
  • Fixed Bug where Players could spawn in the middle of world object.
  • Fixed Bug where Music and Sound Volumes were not set correctly to the stored values from the settings
  • Updated Quest reward dialog to be a modal dialog, when the player can pick a reward from a list.
  • Added new Animations, Removed depricated animations.
  • Added a system message when the player accepts a quest to improve quest interaction feedback.
  • Fixed a bug where players could fall to their death when loading the world the first time.
A Closer Look at Our Audio Systems

The Importance of Balancing in Persist Online6 min read

Hello Survivors!

At Persist Online, we strive to create an immersive and enjoyable gaming environment where every player can thrive. One of the most critical aspects of achieving this is game balancing. Today, we want to talk about why balancing is so important, how we approach it through data analysis, team feedback and discussions, and your invaluable input, and why it’s an ongoing process that will continue to evolve with our community.

This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.5.0.6 – Balancing and UI1 min read

This update focuses on balancing gameplay and enhancing user interface elements

1. Content

  • Added a second icon for “Vengeful Guardian” to represent its second state.

2. Balancing

  • Reduced the HP bonus up to level 10 by 500 HP. This means every character at level 10 and higher now has 500 less base HP.
  • Reduced the duration of the crippling effect by 2 seconds and the stamina drain by 10.
  • Reduced stamina loss while running, allowing you to run 50% farther with the same stamina consumption.
  • Conducted a balancing pass on many active skills, primarily reducing their damage bonus by 20%.
  • Increased repair costs for higher quality items, including weapons and armor.
  • Axes and Knives are no longer classified as tools.
  • Additionally, durability loss while harvesting has been reduced, allowing you to use a tool 50% longer.
  • Note: More changes for this topic are coming but are not ready yet.

3. Safehouse

  • No updates in this patch.

4. User Interface

  • Improved the visualization of damaged and broken items by adding an icon for badly damaged items.
  • Updated the broken and damaged icons to match those in the HUD.
  • Updated Item durability bar to show at least a thin line for nearly broken items.
  • Added Tooltip for the damaged/broken item icon in the HUD.

5. Further Changes

  • Added a channel selection button in the chat for better communication management.
  • Added new animations and updated turret handling for the animation system.
  • Added support for extra mouse buttons, allowing for more customizable controls.
  • Added the LootAll action to efficiently loot questable items.
This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.5.0.5 – Bugfixes1 min read

This update focuses on enhancing game stability, updating terrain, improving user interface elements, and fixing various bugs.

1. Content

  • Updated Terrain in multiple patches

2. Safehouse

  • Renamed “Bunker” to “Safehouse” in the Party Member HUD.
  • Fixed tooltips on character portraits did not update even when the state of the assigned task changed.
  • Fixed mod tooltips showed progress using Superior quality instead of the actual item quality.
  • Fixed task description texts now distinguish between tenses.
  • Fixed “Really recycle” dialog position.
  • Added: Character portrait tooltips in the footer now show the room of the task assigned to the character.

3. User Interface

  • Fixed bug with dead NPC and Compass Marker.
  • Fixed CharacterInfo to remember the Questlog tab again.
  • Fixed CharacterInfo Skill List saving for favorites.
  • Fixed recipe tooltip icon size.
  • Added a second icon for skills “Vengeful Guardian”, “Outfall” and “Reverse Gambit” for the second state.
  • Made the layout of the player effect tooltip dynamic.

4. Further Changes

  • Added support for extra mouse buttons.
  • Attempted to fix graphical glitch in equipment shader.
  • Only use the tool perk charges from quality offset perks when they actually have an effect.
This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.5.0.4 – 90 degree compass1 min read

This update adds a 90 degree compass in addition to the existing 180 degree one. Also we fixed a few bugs. 

1. Content

  • Added a museum building with an interior.
  • Added missing raw materials to many improvised weapons.
  • Updated some buildings in Ashwater (Canteen, Office).

2. Balancing

  • Fixed: Improvised weapons could drop with a quality higher than “common.”

3. Safehouse

  • No changes.

4. Further Changes

  • Added a 90-degree compass view (a 180-degree view is available via the settings menu).
  • Fixed: Mouse cursor did not unlock after death as intended.
This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.5.0.3 – Safehouse Bugfixes1 min read

This update focuses on fixing bugs related to the Safehouse feature.

1. Content

  • Fixed tooltips of skills “Rotten Fish Slap” and “Arouse Attention”
  • Standardized and clarified the wording in several skill tooltips

2. Journal

  • Fixed a typo on the Dashboard page.

3. Balancing

  • Reduced the duration of training missions for lower-level players.

4. Safehouse

  • Fixed offline labor regeneration; it now works as intended (1 labor per hour).
  • Fixed incorrect rounding of required labor in tooltips, causing inconsistent values.
  • Fixed perk upgrade tasks for shelter rooms being reset on login.
  • Fixed tooltips on character portraits not updating when the state of the assigned task changed.
  • Fixed Workshops sometimes showing outdated items.
  • Fixed renaming storage tabs being closed when the room is changed.
  • Fixed mod tooltips showing progress using Superior quality instead of the actual item quality.
  • Fixed upgrading item qualities in Workshops not identifying the mod, resulting in loss of mod leveling progress.
  • Fixed formatting for summary messages when characters have insufficient expertise for a task.
  • Fixed character portraits in room lists to have a consistent aspect ratio with the footer.
  • Fixed task description texts to distinguish between tenses.
  • Added: Character portrait tooltips in the footer now show the room of the task assigned to the character.

5. Further Changes

  • Improved readability of the action bar slot cooldown text.
  • Only use tool perk charges from quality offset perks when they actually have an effect.
  • Made the layout of the player effect tooltip dynamic.
  • Added some food effects to character window stats.
This update focuses on balancing gameplay and enhancing user interface elements

Patchnotes v.0.5.0.1 – Safehouse2 min read

This update focuses on the initial release of the Safehouse feature. 

1. Content

  • Added more Harvestables around Junction start area (mainly R1 + R2)
  • Added broken backpack items that are part of dropped inventory on death and which can be recycled
  • Added new fabric items to drop on a few select mechanics harvestables as well (mainly washing machines)
  • Fixed broken rope spot at Junction diner
  • Fixed some game weakness exploits
  • Fixed 2 spots where players could get trapped in Junction

2. Balancing

  • Reduced bleeding duration that runner mutants apply in R3 from 20s -> 10s
  • Reduced loads on certain harvestables (Trees, Rubble piles and concrete pieces) slightly
  • Reduced bleeding duration that runner mutants
  • Decreased plastic income while recycling
  • Characters are fully healed when entering Safehouse
  • Slightly adjusted costs of Medical Items

3. Safehouse

  • Safehouse is now active and replaced the old Bunker
  • Added Voice Messages
  • Added system to save selected shelter filters and qualities in preferences for all rooms
  • Fixed a bug where Characters would continue animations after entering the Safehouse
  • Fixed a bug regarding Inventory handling in the Safehouse
  • Fixed some issues regarding the Tutorial
  • Fixed: max amounts not considering max stack size
  • Fixed: flexible/sturdy mixup while crafting armor
  • Fixed: training missions were not working for some skills
  • Updated Journal handling in Safehouse
  • Updated Safehouse Perks
  • Updated texts and tooltips
  • Updated progression curve in the Safehouse
  • Increased amount of characters in Safehouse from 3 to 5
  • Cancelling or pausing tasks won’t close the window anymore
  • Changed some icons for tasks

4. Further Changes

  • Added dialog, if player tries to recycle an item which gives no raw materials
  • Fixed some harvesting messages
  • Added more voice messages
  • Added Icons for most Skills
  • Updated Radio: Brace yourself: The Captain is speaking!
  • Added broken backpacks, when players drop them on death