Today’s update focuses on balancing the skill system
Added
- Added Tactical Medical Kit, Emergency Medical Kit, and Trauma Kit
Updated
- Updated names of Simple Axe and Simple Spear to Felling Axe and Makeshift Spear
- Updated name of Rugged Bandages to Worn Bandages
- Updated and improved description of skill “Eye of the Storm”
Fixed
- Fixed missing details in description of skill “Retribution”
- Fixed typo in effect description of skill “Hazard Aversion”
- Fixed some NPCs like Eli Dawson fighting players to death after getting hit once
- Fixed readable name of “Orange Sleeping Bag” item
- Fixed party hud and marker issues
- Fixed update of party member hud when a player accepts an invitation
Removed
- Removed Simple Hammer
- Removed Large Medipack
Balancing
- Added vulnerable (4s duration) and reduced duration of paralyzed from 4s to 2s on skill “Retribution”
- Weapons and Armor dropped is less damaged
- Reduced durability loss for weapons in combat
- Reduced durability loss for tools while harvesting
- Reduced Melee Evasion and DR Bonus from 12% to 8%
- Reduced Under Open Skies +5% per skill point to +3%
- Reduced Taking Shelter +5% per skill point to +3%
- Reduced Rainproof +7% per skill point to +5%
- Increased rolled variance for headshot, crit chance & crit damage on items
- Increased cooldown reduction on skill “One with Nature” from 30s to 70s
- Increased stamina drain on skills “Hoodlum’s Heel” (from 20 to 40) and “Administer Pathogen” (from 40 to 60)
- Rebalanced cooldown and stamina cost for all skills
- Decreased health of R1 enemies for easier killing around Junction area with starter weapons
- Set the Damage Reduction and Evasion Decrease of the Hurler’s Acid attack to -100% (was -50% before)
- Moved all animal skinning loot rolls to one single roll after harvesting them for now (still WIP)